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Authors
Thom-Thom
Liquid War rules have been invented by
Thomas Colcombet.
He was trying to find algorithms to find the shortest path
from one point to another, and found the Liquid War
algorithm. Then it came to his mind that a game could
be build upon this algorithm, and Liquid War was born.
He programmed the first two versions of Liquid War
using Borland Pascal for DOS, and gave me some information
about the algorithm so that I could re-program it.
U-Foot
I'm the guy who programmed the latest versions of Liquid War.
I enhanced the algorithms, and did quite a bunch of work
to have the game playable by (almost) anyone, that's to
say create a correct GUI.
If you want to join me, here's all the information you'll ever need:
Christian Mauduit
E-mail: ufoot@ufoot.org
Web site: www.ufoot.org
GnuPG public key: FD409E94 - www.ufoot.org/gnupg.pub
GnuPG fingerprint: 4762 1EBA 5FA3 E62F 299C B0BB DE3F 2BCD FD40 9E94
Snail mail: 32 rue Jean Moulin 95100 Argenteuil FRANCE
Other contributors
As Liquid War is now free software, protected by the GPL,
anyone is allowed to view, edit, modify, re-compile
the source code, and distribute it, as long as Liquid
War is still distributed under the GPL.
Here's a list of the contributors:
- Alstar: drew a map, which is now included in the main distribution.
- Peter Wang: ported Liquid War to GNU/Linux.
- Cort Danger Stratton : helped me setting up network support.
- Tim Chadburn : wrote midi files for the game. His contribution has
been truely appreciated since it's rather hard to find GNU GPL
compliant artwork. He also wrote documentation and helped with
midi support in general.
- Jan Gretschuskin : contributed 11 maps, and made the German
translation. So if you run Liquid War with German menus, you
know who you have to thank -> Jan! 8-)
Also do not forget to visit www.game-factor.de
- Mouse : contributed a map.
- Rene Stach : drew 3 maps.
- Roderick Schertler : implemented HTTP 1.1 support.
- Ryan D. Brown : ported Liquid War to Mac OS X.
- Eduard Bloch : maintained the Debian package,
and helped with German support.
- Michael Terry : provided a .desktop file for better integration
with Gnome, KDE and other UNIX desktop environments.
- Kasper Hviid : contributed many maps, with their own
textures, and made the Danish translation. Great work, also
available on levels.2v1.cz/index.html
- David Redick : wrote an external random map generator,
available on xdavidx.sqrville.org/lwmapgen/index.html
- Alexandre Pineau : maintains the Debian package.
- Michael Wagner : translated the web site in German.
- Peter Williams : fixed the "too many opened socket" server bug.
Many other people helped me by submitting bug reports and patches,
and I want to thank them for their precious help. Thanks to all the
Debian people too, who nicely maintain the Liquid War .deb package.
This documentation is also available on:
www.ufoot.org/liquidwar.